This frogfolk came out really nicely. I was using the API for her and it decided she should be asymmetric (unlike the reference picture). Overall it worked out and there was very little sculpting (aside from some cleanup on her hands).
On the other hand this halfling fellow needed a lot of face work. His club could be modified somewhat but I like to imagine he was wandering around with cool stick that he found. I really like how the chainmail turned out. For sculpting here I expanded on the bug eyes method after looking at some mz4250 posts and tried adding eyelids. I’m realizing that I’m using much much much fewer vertices than he is so that could definitely be adjusted for better sculpting (although I may need to invest in an external harddrive or two in order to reach my 1k++ model goal).




