This week I took a break from Modular Barovia. My youngest wanted to make a computer game and then I fell into a Godot Rabbit hole making several different isometric games. These are largely vibe coded, using generated music and then using free assets from Kenney (super useful and awesome set of free asset packs).
We ended up making like four different games but I have three to share. Files for these games are in the downloads below – I haven’t tried Mac OS versions but they should work
Here are the games:
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Skelington – Made in 2 Days
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This is a Card / Army / Battle Game. It starts with a couple different “classes” to pick from that change the types of creatures or upgrades that you will find (you can unlock them all if you want in the options)

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As you play you get packs of cards to build your army to choose from and then you battle against another little army. There is some strategy but there is a lot of for balancing things – it’s very much a “if you’re winning you will continue to win” type of game until you meet an unbeatable team

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Here is the link to download: https://drive.google.com/drive/folders/1wXNqvIJLJIGJ4tfJbp8X13vqI3es5ePb?usp=drive_link
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Slime Forest – Made over 2 Days
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An auto clicker, power up game – this one got away from us and became less and less fun so I’ve got the more fun less polished v1 here and the more polished less fun v2 version here

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It has neat little cut scenes and basic clicker / combat gameplay and an ending (kinda) but balancing these things is tricky and we ended up moving onto other games instead of continuing to tweak this one

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Older versions for this are available here – the V1 version felt a bit more fun to play but was a bit monotonous (as clickers be): https://drive.google.com/drive/folders/1YlyascW5UYpf4djYlmRByuqt1xSunzlx?usp=drive_link
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Memo Racing – Made in 1 Day
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A Mario Kart-like racing game using Cube animals, includes 4-player local split screen built with Kenney’s racing kit and then his cute cube animals swapped in instead of cars, some camera angle changes and many many other little tweaks

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My youngest wanted a turtle character so I made this little one from the bee model and it was surprisingly easy. I love how the UV and materials were arranged on a color palette – super smart idea

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This is such a neat little game and four player co-op is a lot of fun. We have some old SNES style usb controllers and they just worked. Even without power ups it fun to race around and everyone can pick a little animal that they like
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I’d love to keep working on this one adding elevation, more track types, better racing mechanics, online co-op, seeing how far we can push split screen (if Godot can open a second window then 8 player split screen on a second monitor would be doable!!) and of course a battle mode – that was my favorite part of mario kart 64 by far, I really didn’t like races but I’ve only ever truly alive in battle mode so I think that is a gift I’d like to give to my kids
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Since these were vibe coded I would consider them AI generated / asset swap / slop-esque but looking at Steam’s disclosure they don’t seem to care about AI coding tools but rather AI generated assets (music, sfx, models, textures, text etc…) – that is the line that they draw in the sand which is surprising.
Overall this was a really fun exercise but now I’m going to get back to finishing off the modular terrain project. Since last week I’ve had the textured model still with its first coat of spray prime – I’ve got a half baked oven in Blender downstairs and a piano to make – a few more roof parts to create and test print and of course a church and a manor – the list goes on…
Maybe I should add a “chase the squirrel mode” into Memo racing to really portray my struggle with procrastinating via new projects 🙂
