by adamnant | Oct 21, 2026 | Patreon
I started using Blender’s asset library fairly early on for base plates – 3mm height, 25mm around but eventually found that putting in weapons and other held objects would be really handy too. This is my collection so far. Some more crude than others as I...
by adamnant | Oct 21, 2026 | Patreon
I added these a little while ago. These are fun models because they’re a bit chonky and rugged which means mistakes and poor sculpting and deformities are A-OK (and mandatory). This collection has 14 models and I’m pretty sure I have at least another 30...
by adamnant | Oct 21, 2026 | Patreon
I’ve been playing with workflows for processing these mini-figures outputs for 3d printing. Taking the obj export from Rodin, doing subdivision surface and then doing a UV displace the with shaded.png file at 0.13 strength and -1 midlevel seems to offer the best...
by adamnant | Oct 21, 2026 | Patreon
These Monstrocities are truly that. The source images have a lot of stringy bits. I did my best to chonk up the stringy bits and adjusted fingers/claws here and there. Speaking of claws – I didn’t add any to these so the fingers are rounded –...
by adamnant | Oct 21, 2026 | Patreon
This was the series where I managed to go from 20-30 minutes per model to 2-5 minutes. Using a negative midlevel on the displace modifier preserves detail but adds Chonk to the models. This took away most of the time I was using to bulk up capes and to clip off other...