This is a simpler model overall (no capes, little overhangs, open gauntlet/hands) so I was playing around with the process more. Instead of displacing so heavily I tried various sequences of displacing and smoothing. I think this leads to a cleaner result especially on ears and noses so I’ve rolled it into my “blender processing script” for future models.

I’m still working on my sculpting. I tried to match the eyes in the reference photo but seem to have caught him sleeping. He’s just saying a quick prayer to his diety of choice.